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Saw (also known as Saw: The Video Game) is a third person survival horror video game with action elements that was developed by Zombie Studios and published by Konami. The game launched on the PlayStation 3 and Xbox 360 consoles, with a downloadable version released soon after for the Microsoft Windows platform. The game was first released on October 6, 2009 in North America and was released later that year in other regions. The Microsoft Windows version was released on October 22, a few weeks following the initial release for consoles. It is an adaptation of the Saw film series that was released around the same time as Saw VI, although they have entirely separate story lines.
In Saw, The Jigsaw Killer has healed Detective David Tapp from his gunshot wound, and places him in an abandoned insane asylum to teach him a lesson of life appreciation. Obsessed, Tapp traverses the asylum and gathers clues along the way in hopes of finally apprehending Jigsaw. As he progresses through the asylum, he encounters several people with past and current connections to him, whom he must save. The asylum also has inhabitants who are in games of their own. Along the way, Tapp also uncovers the origins of Jigsaw and his motives behind his tests, as well as learning the fates of those from the first Saw film. The development team brought in the Saw creators James Wan and Leigh Whannell to write a new storyline and create new trap designs exclusive to the game.
Upon release, Saw received mixed reviews, despite overwhelmingly positive previews. It was praised for the storyline and multiple endings, as well as the immersive environment being true to the Saw film series. The controls and combat system, however, were universally panned by critics. Since Konami purchased the publishing rights after former publisher Brash Entertainment went bankrupt, Konami had a significant input on the games' final outcome. They also have plans to make Saw their next big franchise as well as a spiritual successor to their other survival horror series Silent Hill, although a sequel is not currently in the works.
Game PlaySaw is primarily a third-person survival horror game with action elements. The player controls David Tapp, a former detective trapped in the Jigsaw Killer's asylum filled with traps. The primary goal of the game is to traverse the asylum and solve traps in order to escape. Tapp has several abilities in the game to fulfill his objectives such as searching things like toilets or corpses to find such things as weapons, health, or clues. Other items, such as case files and cassette tapes found hidden around the asylum provide additional information about the asylum's past and background on certain victims.
The game's combat system allows the character to block, counter-attack, and perform attacks to fend off enemies that are encountered. Tapp is also able to curb-stomp. There are over eighteen different weapons, varying from lead pipes to mop handles, available to players throughout the game. In addition to standard weapons, Tapp may recover firearms or explosives along the way. Certain weapons may also be used for other purposes such as cutting open a body to search it, or breaking down a molding wall to reveal hidden paths. Weapons in the game deplete upon use in real time until they are rendered unusable. Also, as a way to avoid combat, Tapp has the ability to rearm or place certain traps after activating them. This includes electrifying water puddles or placing explosive mines created on one of "Jigsaw's Worktables". Tapp's health bar, once depleted, can only be restored by hypodermic needles which can be stored in an inventory, along with other items. When losing health, the environment slowly fades to black-and-white until Tapp heals himself or dies.
At certain points in the game, the player will be joined by AI teammates that will help Tapp in certain tests or areas. There are also many points in the game in which there are multiple paths that can be taken to avoid certain areas or uncover hidden items. Lighting plays a dynamic role in the game. While Tapp begins with a lighter, other light sources such as flashlights or camera flashes can be found later in the game. Minigames are a major part of the game. These include a searching game in which an X-ray view is given to avoid dangers like razors or syringes and grabbing a key before a "Pain meter" fills and wounds Tapp. Other puzzle minigames include powering fuse boxes, placing rotating gears in a box, and aligning steam valves, amongst others. Finally, there are doors rigged with shotguns attached to pulleys littered all around the asylum. As soon as opening such a door, the player must press a randomly assigned button before the pulley falls too far, to avoid the gun discharging. There are also puzzles called "environmental traps", in which Tapp must use different elements in the environment, the in-game camera, or go to certain locations to accomplish a task.